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Editing Macros


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I was looking at maybe using some macros, but when reading the ComposerHE edition manual its says the following:

Note: A unique macro cannot be edited or copied; only created or deleted. If you want to create a new macro based on another one, you must create a new one.

So when it says a "unique macros cannot be edited" what does this mean exactly, a literal reading would mean you can't edit a macro once your have done it which makes no sense to me so I must be interpreting this wrong?

 

 

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True - can't rename a macro.  I would like to have this ability.  Composer is inconsistent with what objects can be renamed (like lighting scenes and device names (Pro only)) and what can't.

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Composer is inconsistent with what objects can be renamed

Well it used to be very consistent. Devices and rooms ('system' items) could be renamed, nothing 'agent' wise could be renamed.

Those things that can be renamed among Agents right now are new and updated options.

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