georgetv Posted October 15, 2022 Share Posted October 15, 2022 I have tried deactivate to turn off the scene lights but not happening. Do i need separate ON and OFF scenes? Can I copy one scene and change lighting values? Not clear what deactivate does. Thanks Quote Link to comment Share on other sites More sharing options...
pkkaiser Posted October 15, 2022 Share Posted October 15, 2022 Do a toggle in advanced lighting agent Quote Link to comment Share on other sites More sharing options...
msgreenf Posted October 15, 2022 Share Posted October 15, 2022 3 hours ago, georgetv said: I have tried deactivate to turn off the scene lights but not happening. Do i need separate ON and OFF scenes? Can I copy one scene and change lighting values? Not clear what deactivate does. Thanks Deactivating a lightning scene is not the same as turning the lights off in the scene. The scene can become deactivated for many reasons that do not include the lights turning off. As suggested, you need to create a toggle scene which is the off version of the scene Quote Link to comment Share on other sites More sharing options...
Cyknight Posted October 15, 2022 Share Posted October 15, 2022 Best to have a toggle (off) scene and trigger that instead (if using programming). The issue with 'deactivate scene' is that it will not trigger unless the scene is active 2 hours ago, msgreenf said: The scene can become deactivated for many reasons that do not include the lights turning off. Not really, but a scene is only considered ACTIVE if it's tracking settings are met. Settings can include ignoring (not tracking) certain lights, lights being on scene final level or just plain on etc etc. Simply put: You have a scene with 8 lights, tracking all lights, all lights on: you turn one light of 'manually' and now the scene is inactive, and your programming to deactivate the scene doesn't do anything, as it's already inactive. Quote Link to comment Share on other sites More sharing options...
msgreenf Posted October 15, 2022 Share Posted October 15, 2022 10 minutes ago, Cyknight said: Best to have a toggle (off) scene and trigger that instead (if using programming). The issue with 'deactivate scene' is that it will not trigger unless the scene is active Not really, but a scene is only considered ACTIVE if it's tracking settings are met. Settings can include ignoring (not tracking) certain lights, lights being on scene final level or just plain on etc etc. Simply put: You have a scene with 8 lights, tracking all lights, all lights on: you turn one light of 'manually' and now the scene is inactive, and your programming to deactivate the scene doesn't do anything, as it's already inactive. Ok. You are right. But l wasn't going into all that detail Quote Link to comment Share on other sites More sharing options...
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