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Lighting Scene - Pool Light


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Hooked a switch up to my pool lights.  The pool lights will change colors based on how many times you turn the switch on/off/on.  Example: If I turn the switch on/off 8 times the light will shine blue, if I do it 9 times it will be green, and on and on...

Trying to figure out how to configure this in HE so I can have a scene for each color....assuming scenes is the best option to use for this use case.  Can anyone explain it to me real quick or give me an example of what I configuration should look like?



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Ok. So I have multiple scenes that once invoked it runs through the appropriate on/off routine for selecting the programmed color. Example: I have a scene labeled Blue and a scene labeled Green. Blue flips the switch 8 times, Green flips the switch 9 times. That all appears to be working good. 

My question is in relation to status of the scene in navigator. The probably I have is if I select Blue for example the status icon for all my scenes will show on in the UI. Is there any way to prevent this so the only scene that shows on is the one I selected?  Each scene is the same single light switch, so I can understand why this would happen, it being basically a single load. Just wondering if  I missed a way around this. 

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