ajburnet Posted January 6, 2019 Share Posted January 6, 2019 Hi folks, I have a weird issue which should be simple but can't seem to resolve. Insight appreciated! I have a KD-120 programmable keypad. The button in question is set as programmable with the LED behavior also programmable. I have an event so that when an advanced lighting scene becomes active it should set the 'Lights' key LED to a specific colour that matches the activated lighting scene (the event that fires when the button is pushed determines which lighting scene is activated). Issue is, when the lighting scene is active (confirmed in the agent directly) this does not take effect. It's stuck in a previously set colour. I have reviewed all events in the detective suite and there are no loops or events firing that would be overriding this to show the colour that is displayed (green), and the on colour default is white (off = black)! Any thoughts? Thanks, Alex. Link to comment Share on other sites More sharing options...
sonic30101 Posted January 6, 2019 Share Posted January 6, 2019 Screen shot of the event that changes the color? Link to comment Share on other sites More sharing options...
ajburnet Posted January 6, 2019 Author Share Posted January 6, 2019 Link to comment Share on other sites More sharing options...
ajburnet Posted January 6, 2019 Author Share Posted January 6, 2019 Note: I have not linked the lighting scene to the button / LED btw. Also - I removed the Lights button (it removed all associated lights events), and then re-added it. It re-appears with a green LED...? Link to comment Share on other sites More sharing options...
ajburnet Posted January 6, 2019 Author Share Posted January 6, 2019 Hmm - looks like its not tracking lighting scenes correctly - it thinks multiple lighting scenes (with different load levels) are active at the same time - no doubt causing the issue! Link to comment Share on other sites More sharing options...
Matt Lowe Posted January 6, 2019 Share Posted January 6, 2019 you can also just program off when the scene is invoked. you will need to program when the toggle is invoked as well. but this typically works better. Connecting the lighting scene with bindings is the best way but can only be done with pro unfortunately. Link to comment Share on other sites More sharing options...
Cyknight Posted January 7, 2019 Share Posted January 7, 2019 Likely tracking - what lighting devices are in the scene? Are they all native C4 or are there 3rd party devices? Link to comment Share on other sites More sharing options...
thegreatheed Posted January 7, 2019 Share Posted January 7, 2019 On 1/5/2019 at 7:14 PM, ajburnet said: Hmm - looks like its not tracking lighting scenes correctly - it thinks multiple lighting scenes (with different load levels) are active at the same time - no doubt causing the issue! Multiple scenes could in fact be active at the same time, depending on their settings. Look at the scenes themselves, are all loads tracked? are they tracked at scene final level? Link to comment Share on other sites More sharing options...
ajburnet Posted January 10, 2019 Author Share Posted January 10, 2019 Tracked at final level, with each scene having different levels. Some of the lighting loads are using the Mi Casa Verde zwave (which support advanced lighting tracking) but looks like some of the zwave pucks aren't polling with the zwave controller correctly (zwave controller bug!), so not reporting status correctly. Will try implementing a different way - thanks! Link to comment Share on other sites More sharing options...
Cyknight Posted January 10, 2019 Share Posted January 10, 2019 7 hours ago, ajburnet said: (which support advanced lighting tracking) Meh, not in my experience. Mainly because of what you already noticed yourself - zwave/vera/certain devices aren't great at status tracking Link to comment Share on other sites More sharing options...
ajburnet Posted January 10, 2019 Author Share Posted January 10, 2019 Definitely true in my case as the zwave pucks / controller appear to have a bug in secure mode where they don't respond well. Have implemented without advanced scenes (LED light status was based on lighting scene activation status) and works for now - although not as 'smart'! Thanks! Link to comment Share on other sites More sharing options...
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